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FermerHashut is a Chaos god, called the Father of Darkness, and a god of tyranny and fire, often depicted as a blazing raging bull. While his godhood is questioned, his power is not and his armies are extremely ingenious and able to create nightmarish weapons by binding daemonic entities to their war engines.
While most of his followers are duardin (dwarves) corrupted by the forces of Chaos, any race can be enrolled in Hashut quest to transform everything in ashen wasteland. In particular all those that choose survival instead of uttermost destruction as Hashut’s armies leave nothing standing on their trail.
The Horns of Hashut are the vanguard of those armies. They prepare the terrain for the forges to be built, using their blacksmith physique and tools not for creation but to scorch the land and destroy everything. The most prominent fighters are allowed to wear the bull-horned war mask called hashutaar, a ritual that provides increased strength if the wearer survives putting it on while the metal is still red-hot.
They have been tasked to destroy the Gnarlwood as a starting point for Hashut conquest of Thondia, an alpha continent in the Realm of Beasts. But this task proved too difficult for them as every tree they felt, every stratagem they adopted to wound the land, was rebuked by Ghur.
For the first time facing the prospect of failure, that in Hashut terms means a punishment worse than death, hope was rekindled by the discovery of the existence of the ruins of Talaxis in the core of the Gnarlwood that is rumoured to be able to change reality itself. And so the Horns march forward destroying everything in their path, in the search of these ruins.
But how can you fulfil Hashut’s design on a Warcry battlefield? Let’s find out.