Due to the Canada Post strike and the large volume, please note that we cannot guarantee your package will arrive before Christmas. These will also be delivered by Canpar and Intelcom.
9780786967070
9780786967070

D&D Tasha's Cauldron of Everything HC Book (Alternate Cover) (English)

UPC Code : 9780786967070
34787862
us
Wizards of the Coast

Loyalty : 197 Points

C$ 65.96

Backorder products can take 14-28 days before shippingBackorder

Out of stock Pre-order
UPC Code:
9780786967070
Add to wishlist
Available in store : Check availability

Available in store

Close

 

ABOUT TASHA’S CAULDRON OF EVERYTHING (D&D RULES EXPANSION) (DUNGEONS & DRAGONS)

A magical mixture of rules options for the world’s greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.

MORE CHARACTER OPTIONS. Tasha’s Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character’s racial traits and customizing their origin.

INTRODUCING GROUP PATRONS. Whether you’re part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.

SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.

EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.

A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player’s Handbook. Baked in you’ll find more rule options for all the character classes in the Player’s Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch’s brew wouldn’t be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

 

0 stars based on 0 reviews Add your review
Please accept cookies to help us improve this website Is this OK? Yes No More on cookies »
You are using a really old version of
Internet Explorer, click here to upgrade your browser.
x